What Catch 'Em Cord does

Everything the bot does today, in one place. If it's on this page, it's live.

Catching

Wild Pokémon appear in your server's chat while people are talking. The busier the server, the more show up.

  • Name the Pokémon you can see and run /encounter <name> to face it.
  • The encounter is a battle screen: Fight, Bag, Switch, Run. Balls are thrown from the Bag.
  • Catching uses the games' own capture formula. Wearing a Pokémon down and putting it to sleep or paralysing it raises your odds.
  • 18 kinds of Poké Ball, each with its rule from the games. A Quick Ball only works on the first turn, a Net Ball is for Water and Bug types, a Dusk Ball wants the night, a Timer Ball gets better the longer the fight runs.
  • An ordinary wild Pokémon never bolts just because you missed a throw. It can still leave by using a move that ends the encounter, the way an Abra teleports away.
  • /hint if you cannot place the silhouette.

The long version: how catching works.

A wild Snorlax on a spawn card, sitting on a forest route
A wild spawn, as it lands in chat

Battles on the real engine

Every battle runs on the Pokémon Showdown engine, the same simulator competitive players use. It drives wild encounters and player versus player alike.

  • Damage rolls, type effectiveness, abilities, held items, weather, PP, natures, EVs and IVs all work like the games.
  • /battle @user for singles or doubles. Doubles puts two Pokémon out per side.
  • Battle text is the games' own wording.
  • Moves are learned by levelling. You can teach a TM or pay to remind a Pokémon of a level up move it already qualifies for. There is no move tutor.
  • You choose the order of your own move buttons.
  • Stat changes show on the Pokémon's plate as the same multiplier Showdown uses, like ATK 2×.
A battle scene: Charizard uses Dragon Claw on a wild Dragonite, with HP bars and the dialogue box
A wild battle

The Trainer Circuit

/circuit is a battle campaign for a full team of six.

  • Five divisions: Rookie, Poké Ball, Great Ball, Ultra Ball and Master.
  • Six trainers in each one, five of them plus an Ace, and every battle is a full 6v6.
  • Each division has a level band you have to bring six Pokémon up to before you can enter.
  • Clear a division for its Emblem, which opens the next one. The Champion is at the top of Master.
  • Gym Leaders and Champions Mega Evolve too, once in every battle, so bring your best team.
The Trainer Circuit board for the Rookie Division: your six at the top and the six trainers below, three of them cleared
The Trainer Circuit board

The Hall

The Hall is the Circuit's daily challenge, open from /circuit.

Mega Evolution

Seven Megas to start: Mega Venusaur, Mega Charizard X, Mega Blastoise, Mega Gengar, Mega Gyarados, Mega Gardevoir and Mega Lucario, with way more to come.

Which Pokémon

Generations 1 to 6, all 718 Pokémon, Kanto through Kalos. More generations are on the way.

Shinies

  • Every wild Pokémon has a shiny chance. It is the same chance for everyone and nothing you can buy changes it.
  • Shiny sprites are the games' own, and a shiny is marked on its card forever.
  • Your server has a shiny leaderboard.
A catch card for a shiny Eelektross in an Ultra Ball, with a star by its level, its IVs, nature and ability
A shiny catch

Legendaries and roamers

  • Legendary Pokémon turn up in the wild on their own schedule. One server at a time, no rotation, and the chance is the same for every legendary.
  • Seven of them roam: Raikou, Entei, Suicune, Latias, Latios, Mesprit and Cresselia. They bolt after a single failed throw, carry the damage you did, and come back to the same channel worn down.
  • Legendaries are never sold. You find them in the wild, and players can trade them with each other.
A catch card for Suicune, marked Legendary, with its IVs, nature and ability
A legendary catch

Mythicals and Special Research

Mythical Pokémon never appear in the wild. You earn them through Special Research.

  • /specialresearch is a chain of tasks that ends in a mythical. Mew, Celebi, Jirachi, Manaphy, Victini, Deoxys, Shaymin and Keldeo have chains today. More are written and waiting.
  • Phione is the exception: it is bred from Manaphy at the Day Care.
  • A mythical cannot be traded, sold or released.
A Special Research chain called A Mythical Discovery, on stage 2 of 8, with a mythical Pokémon's silhouette and three tasks
Special Research, stage 2 of 8

Breeding

/daycare takes two compatible Pokémon and gives you an Egg.

  • Modern inheritance: a Destiny Knot passes more IVs, an Everstone passes a parent's nature, and a Power item locks one stat.
  • Egg Moves pass down from either parent.
  • Nine baby Pokémon need a parent holding the right incense: Azurill, Wynaut, Budew, Chingling, Bonsly, Mime Jr., Happiny, Munchlax and Mantyke.
  • A Pokémon with Flame Body or Magma Armor in your party halves the hatch time.
The Day Care: an Eevee holding an Everstone and a Ditto holding a Destiny Knot, with an Egg ready between them
An Egg ready at the Day Care

EVs, IVs and natures

  • EVs work like the games: capped at 252 per stat and 510 in total, and earned by the Pokémon that fought.
  • IVs are visible, per stat and as a percentage. You can sort your box by it.
  • The card shows which stats a Pokémon's nature moved.
  • Vitamins add EVs and six berries take them away again, so a spread is never a dead end. A Fresh-Start Mochi wipes every EV a Pokémon has at once.
  • A Power item held in battle adds 8 EVs in its stat every time that Pokémon earns them, the way the games do it.
  • An Ability Capsule swaps a Pokémon to its other regular Ability, and an Ability Patch switches it to its Hidden Ability or back. Both are at the Mart.
  • /pokemon info has an EV spread card.
An EV spread card: Garchomp beside a six-point stat hexagon, with the total bar full at 510 of 510
The EV spread card

Trading and the market

  • /trade @user swaps Pokémon and ₽ in one deal, with both sides confirming.
  • /market is shared across every server that has the bot. A Pokémon listed in one server can be bought from another.
  • The market is for Pokémon. Items are bought and sold at the Mart.
  • You can only receive a Pokémon up to five levels above your own highest, so nobody can hand a new trainer a level 60.
A finished trade: Onix and Kadabra side by side, each tagged with the trainer it came from
A trade

Fishing

  • /fish casts a line. What bites is a wild encounter.
  • Three rods, bought at the shop: Old Rod, Good Rod and Super Rod. The better the rod, the better the odds of something rare.
  • You get a set number of casts a day, and a better rod gets more. The bite comes when it comes, and you have a few seconds to reel.
A fishing scene: a bobber on the water at the shore, an exclamation bubble marking a bite, and the Super Rod named in the corner
A bite on the Super Rod

The Safari Zone

/safari is a free trip every day into a Safari Zone area from the games.

Field Research and streaks

  • /research gives you three tasks at once, in Poké Ball, Great Ball and Ultra Ball tiers, each paying ₽. Clear all three for a bonus.
  • One reroll a day if a task doesn't suit you. A new slate arrives 12 hours after you finish the last one.
  • Your whole server works on one Server Challenge together each week. You are in it by playing. There is nothing to join.
  • /daily pays every day and adds a Rare Candy on every seventh day of your streak.
  • /vote every 12 hours pays ₽ and Great Balls, and ₽ is doubled at the weekend.
  • New trainers get First Steps, a short checklist that pays out as you go.
A Field Research slate: three tasks with progress bars, two complete, one paying out in coins
A Field Research slate

Setting it up in your server

Step by step: how to add it to your server.

The rest of it

What is never for sale

Nothing that affects gameplay is for sale. Shinies are hunted, legendaries are found, mythicals are earned. If a server kid grinds harder than a server adult with a credit card, the kid wins.

Supporting the bot

Catch 'Em Cord is free and all of it stays free. If you want to help keep it running, you can support it.

Nothing here changes how the game plays. No better catch odds, no extra spawns, no coins, no Pokémon. What supporters get is cosmetic.

Questions

Is Catch 'Em Cord free?

Yes. It is free to play and it stays free. Nothing that affects gameplay is sold.

Is it pay to win?

No. Nothing that affects gameplay is for sale. Shinies are hunted, legendaries are found, mythicals are earned. If a server kid grinds harder than a server adult with a credit card, the kid wins.

Are the battles real Pokémon battles?

Yes. Wild fights and player versus player both run on the Pokémon Showdown engine, so damage, abilities, held items, natures, EVs, IVs and PP all behave like the games.

How many Pokémon are in it?

Generations 1 to 6, all 718 of them, Kanto through Kalos, plus alternate forms and Mega Evolution.

Is there Mega Evolution?

Yes. Venusaur, Charizard, Blastoise, Gengar, Gyarados, Gardevoir and Lucario can Mega Evolve. Each one has its own Mega Stone research, and finishing it puts the stone in your bag. Nothing sells a Mega Stone.

Is there a Safari Zone?

Yes. /safari is a free trip every day into a real Safari area from Kanto, Johto or Sinnoh, or into the Friend Safari, with one zone for every type.

Can you get shinies and legendaries?

Yes. Every wild Pokémon has a shiny chance, and legendaries appear in the wild. Seven of them roam your server and have to be chased down. None of it is for sale.

How do you get a mythical Pokémon?

Through a Special Research chain at /specialresearch. Mythicals never appear in the wild, and they cannot be traded or sold.

Can you trade with people in other servers?

Trades happen between two people in the same server. The market is shared across every server, so a Pokémon listed in one can be bought from another.

What does a server admin have to do?

Run /config. It needs Manage Server, and the first run walks you through picking spawn channels and setting your timezone.

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