Patch Notes
Every update or change for Catch 'Em Cord is held here. They go from Newest to Oldest!

The Visual Overhaul. Almost every screen in the game is new!
Fishing, battles, the fight menu, your party, level ups, the catch card, trades, evolutions, your box and your Trainer Card have all been redrawn, and the free cards are in colour now. Everyone gets the new screens. Supporters get them animated! Along with a whole bunch of more changes!
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Sep 13, 2026You can support the Bot now! Plus some new changes and fixes!
Catch 'Em Cord stays free to play. If you want to help support the development, you can now support it for $5 a month, and everything you get is cosmetic. This includes animated battles and catches, your Pokémon shown where you caught it with a special background, your own card color and a gold badge.
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Sep 2, 2026Unova arrives, and the Trainer Circuit Opens!
156 new Pokémon, a five-division battle campaign, doubles battles, challenges for your whole server, and the biggest research update yet is now here.
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Aug 17, 2026Training, Forms, and a lot of fixes
Some huge quality of life changes in this update along with some new features!
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Aug 13, 2026Losing a legendary isn't the end anymore!
Lose a legendary and it keeps coming back until somebody actually catches it. No more waiting a week for another shot for it to return. Plus a few battle fixes!
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Aug 12, 2026
Two turn moves no longer look like a frozen battle
Dig, Bounce, Fly and Shadow Force made a trainer battle look like it had locked up. It hadn't, but the move screen gave you no way to tell. Plus a fix for move PP showing the wrong numbers after Hyper Beam.
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Aug 12, 2026
Legendaries: rarer to find, and they stay until someone catches them
Finding a legendary is now a much bigger deal, but once one shows up in your server it keeps coming back until somebody lands it. No more waiting a week for another shot at the one that got away.
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Aug 6, 2026The Legendary Rework
Running into a legendary is supposed to be an insane moment. It had started to feel too frequent and not rewarding enough, so we rebuilt how they show up, how they leave, and what happens when you lose one.
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Jul 31, 2026The Sinnoh Update
107 new Pokémon, Special Research, fishing, formes, incense babies and a week of boosted Sinnoh spawns. The Pokédex now runs 1 to 493.
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Jul 24, 2026Wild Spawn Level Fix
A progression trick let players force much stronger wilds to appear. The whole progression system got looked into and changed, and Training Level is the result.
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Jul 23, 2026Legendaries got a whole lot more LEGENDARY
Every legendary got its own personality and a celebration card, Pickup started working, and the caught marker arrived on the battle screen.
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Jul 21, 2026The Ability Update
Every Pokémon now has its real ability from the games, weather is visible on screen, and a defeated legendary can return to your channel.
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Jul 14, 2026Gen 3 is Officially LIVE. Welcome to Hoenn!
135 new Pokémon, Field Research, wild held items, and the legendaries of Hoenn including Rayquaza at the top of the real Sky Pillar.
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Jul 8, 2026Spawn update, evolution scenes and a /config rework
Ignored encounters wander off so busy channels flow better, evolutions got a rendered scene, and /config got a full rework.
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Jul 5, 2026
Voting is LIVE
Catch 'Em Cord got approved on top.gg. Voting every 12 hours earns coins that grow with your streak, Great Balls, and a Rare Candy on every 7th vote.
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Jul 2, 2026Gen 2 is live. Welcome to Johto!
100 new Pokémon, a real day and night cycle, friendship, held items, breeding, and the roaming legendary beasts.