Losing a legendary isn't the end anymore!
Lose a legendary and it keeps coming back until somebody actually catches it. No more waiting a week for another shot for it to return. Plus a few battle fixes!
Legendaries keep returning until somebody catches it#
The old return method was a little too brutal. If you lost your legendary encounter you were waiting days for it to come back.
However, that is now changed. The legendary will keep respawning until someone catches it, and much faster than the previous change. Knock it out, run out of balls, white out, it does not matter. It will return to the same channel and you'll get another encounter very soon!
How long between attempts#
Both are paced by how busy your server is, not by a timer, so a lively server gets its rematches much faster.
- Standing legendaries (Mewtwo, Lugia, the birds, the Regis, Giratina and more) come back sooner, and arrive at full health each encounter.
- Roaming legendaries (Raikou, Entei, Suicune, Latias, Latios, Mesprit, Cresselia) take a little longer to reappear, but they keep their damage every time you encounter them until they are caught. Wear one down across a hunt and it will keep that damage when it returns! Don't worry, you can't KO them!
Two turn moves no longer look like a frozen battle#
When your Pokémon is partway through a two turn move, you could previously encounter a soft lock. Now you will only be able to use that two turn move properly.
Still tuning#
None of these changes are final. We are going to keep watching how legendaries actually feel and will keep adjusting, so expect more changes from here. If something feels off, tell us in the Discord. We want everyone to have fun and a fair experience!