Everything about how Catch ’Em Cord works, one page per part of the game. New here? Start with Getting started.
Nothing on the wiki matches that. For a Pokémon, try the Pokédex; for a how-do-I, Questions.
Start here
- Getting startedStart playing Catch ’Em Cord: pick a starter with /start, catch your first wild Pokémon, finish First Steps and learn where everything lives.
- New to Kalos? Start hereKalos: the new Pokémon, Mega Evolution, the Safari Zone, Fish for, Rival’s Road, the Hall, the Professor’s gift and more.

Catching
- Catching PokémonSpawns, guessing, the encounter screen and the real capture formula. What raises your catch odds and when a wild Pokémon runs.
- Poké BallsEvery Poké Ball: catch bonus, when it works and what it costs at the Poké Mart. Quick, Dusk, Timer, Net, Repeat, Level, Love and more.
- Shiny PokémonHow shiny Pokémon work: where they come from, how to spot one, shiny Eggs, which Pokémon can’t be shiny, and what nobody can buy.
- Legendaries and roamersHow legendary and mythical Pokémon work: one per server, they come back until caught, the seven roamers, and where mythicals come from.
- FishingHow fishing works: the Old, Good and Super Rod, what bites on each, reeling in, casts per day and fishing for a Pokémon you want.
- Safari ZoneHow the Safari Zone works: your free daily trip, Ball, Bait, Rock and Run, Kanto, Johto and Sinnoh areas, and the Kalos Friend Safari.

Your Pokémon
- Your PokémonYour box, party and lead, plus how levels, EXP, moves, IVs, EVs, natures, abilities and friendship work.
- EvolutionEvery way to evolve: level, stones and items, trading, friendship, day and night, moves, and Kalos cases like Sylveon and Pancham.
- Day Care and breedingHow breeding works: Egg Groups and Ditto, how Eggs hatch from chat, and passing down IVs, natures, abilities, Egg Moves and Poké Balls.
- Pokédex and the Form DexHow the Pokédex works: seen and caught, species entries, the Form Dex for every form, the Mega list and Rare Candy milestones.
- Moves and TMsHow Pokémon learn moves: level-up moves, the forget prompt, the Move Reminder, TM prices by move power, Egg Moves and move order.

Battling
- BattlesBattles run on the Pokémon Showdown engine: IVs, EVs, natures, abilities, held items, weather and status all work like the games.
- PvP battlesBattle other trainers with /battle: singles or doubles, Casual and Competitive rules, Lv 50 and 100, clauses, wagers and the clock.
- Trainer Circuit and the HallThe Trainer Circuit: five divisions of full 6v6 battles, Gym Leaders and Champions who Mega Evolve, Emblems, rewards and the Hall.
- Rival’s RoadRival’s Road: your rival waits at the end of every Circuit division. The gates, his rules, how he picks his team and the Master Ball.
- Mega EvolutionHow Mega Evolution works: the Key Stone, earning Mega Stones through research, and which Megas are out.
- Types and matchupsType matchups work exactly like the games: all 18 types including Fairy, STAB, weaknesses and the site’s Team checker for coverage.

Things to do
- ResearchField Research, Special Research and the weekly Server Challenge: what tasks pay, rerolls, new tasks and the mythical stories.
- Trainer Card and profileYour Trainer Card: /stats, privacy, web profiles, leaderboards, notifications, name languages and what supporting gets you.
- Special ResearchSpecial Research: how a story works, every mythical with a story, locks on the reward and timed stories.
- Daily rewards and votingYour /daily and /vote: what each pays, how the streaks work, the Rare Candy every 7th day, vote milestones and the reminders.
- LeaderboardsHow /leaderboard works: the five boards, the weekly view, why boards are per server, who is left off and event boards.
- Server Challenge and communityThe weekly Server Challenge, showing off with /show, the official server, /patchnotes and how one account plays in every server.
- Seasonal eventsHow seasonal events work, and what Halloween 2026 brought: costumed Pokémon, Trick or Treat, the Candy Jar and Darkrai’s research.

Money and trading
- Money, the Market and tradingHow to earn and spend ₽: /daily, votes, catching, research, the Poké Mart, the global Market, trading and releasing Pokémon.
- Items, the Bag and the ShopEvery item: the Poké Mart’s tabs, using and giving items from /bag, selling back, wild held items, Plates and what nobody can buy.
- TradingHow /trade works: building an offer, the double confirm, what can’t be traded, the level rule, trade evolutions and traded EXP.

Reference
- Server setup for adminsSet up Catch ’Em Cord in your Discord server with /config: spawn channels, redirect, level-ups, command limits, time zone and bot permissions.
- Supporter perksWhat supporting Catch ’Em Cord gets you: animated battles and catches, a gold badge, card colors and frames, and what it never changes.
- Settings and privacyEvery setting a player has: the /notifications panel, /language for names, the Trainer Card lock, web profiles and card looks.
- Commands A to ZEvery Catch ’Em Cord slash command in one list, from /bag to /vote, with what it does and where to read more.
