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/pokemon is your box and /party is your team. Your lead (slot 1) battles wild Pokémon and earns EXP while you chat.

Your party and lead
- A party holds up to 6. Slot 1 is your lead. Save as many parties as you like and switch between them in
/party. /pokemon selectwith a Pokémon’s number makes it your lead in one step.- When a Pokémon faints in battle, you pick who goes in next.
Your box
/pokemon list shows everything you’ve caught, 10 to a page. Sort by newest, oldest, level, IV %, Pokédex number or name, and filter by type, held item or Pokémon that can Mega Evolve. Favorites pin to the top.
/pokemon info opens one Pokémon’s summary, with buttons to rename it, favorite it, set it as lead, change its moves, give it an item, check its EVs or put it on the Market.
Levels and EXP
- Your lead earns EXP every time you chat. Spam doesn’t count.
- Battles and catches pay EXP to every Pokémon that fought, split between them. Higher-level wild Pokémon pay more.
- Pokémon you got in a trade earn 1.5 times the EXP.
- The level cap is 100.
- A Rare Candy is one level, instantly. You can’t buy them: they come from your
/dailyand vote streaks, every 25 Pokédex species and Special Research. - You can’t buy an Exp. Share. You earn it by clearing the Master division of the Circuit. Whoever holds it gets half the EXP from every battle.
Moves
Pokémon learn new moves as they level. With four moves already, you pick one to forget, or keep the old ones. The Moves button on /pokemon info also lets you relearn old level-up moves for ₽300 and teach TM moves for ₽2,000 to ₽8,000 depending on the move. The TM list covers every move a Pokémon can learn in any game. Teach as often as you like. The full rundown is on Moves and TMs.
IVs
Every stat has an IV from 0 to 31, rolled when you catch it. The summary shows each one and an IV score out of 100%. Legendaries always have at least 3 perfect IVs. Breeding is how you pass good IVs down.
EVs
- Every Pokémon you beat or catch trains a stat. Up to 252 in one stat and 510 total.
- Vitamins (HP Up, Protein, Iron, Calcium, Zinc, Carbos) add 10 each.
- Pomeg, Kelpsy, Qualot, Hondew, Grepa and Tamato Berries take 10 away, and Fresh-Start Mochi resets them all.
- Power items add 8 extra to their stat every win.
Natures
25 natures, rolled at catch: one stat up 10%, one down 10%. The only way to pick a nature is breeding with an Everstone (see Breeding).
Abilities
- Wild Pokémon come with one of their regular abilities.
- An Ability Capsule swaps between the two regular abilities. An Ability Patch switches to or from the Hidden Ability. Both are in the Poké Mart, and neither gets used up unless the ability changes.
- Hidden Abilities also come from breeding, the Friend Safari, and fishing at Search Level 5.
Training Level
Every point of EXP your Pokémon earn also adds to your Training Level, one number for your whole account. Wild Pokémon show up to 5 levels above it, so the wild grows with you. Catching, hatching, trading and buying add nothing to it: only training does, and it never goes down. /pokemon shows yours.
Friendship
Friendship grows as your Pokémon levels up, when you claim /daily (your lead), when you catch with it, and from vitamins. A Soothe Bell or a Luxury Ball speeds it up. Fainting lowers it a little. It’s what friendship evolutions need, and it shows as hearts on the summary.
Check out your team in /party!