All wiki pages
/trade with: opens a trade with another trainer in the channel. Each of you builds an offer in private, both confirm, and the Pokémon swap.
- How a trade goes
- What can’t be traded
- The level rule
- After the trade
- Trading versus the Market
- Trainer Tips
How a trade goes
/trade with:posts one trade card in the channel that you both watch. Each side builds their offer with buttons only they can see.- Add up to 6 Pokémon a side, and ₽ if you like. Search your box by name or nickname from the picker.
- Any change to either offer clears both confirms. Both of you confirm again and the trade goes through.
- Five minutes of nothing happening cancels it. One trade per channel at a time.
What can’t be traded
- Mythicals from research (Phione is the exception), Pokémon a research story gave you, and the Professor’s gift starters.
- A Pokémon holding a Mega Stone or the Exp. Share.
- A Pokémon listed on the Market, in the Day Care, or in a battle right now.
- Your last Pokémon.
The level rule
You can only receive a Pokémon up to 5 levels above your strongest one that you’ve trained yourself. A Pokémon you received counts toward that bar once it has levelled up with you. The Market follows the same rule, so nobody can hand a new trainer a level 60.
After the trade
- Pokémon that evolve by trading evolve on arrival, the games’ way. An Everstone stops it. Karrablast and Shelmet only evolve when traded for each other. See Evolution.
- A traded Pokémon earns 1.5 times the EXP with its new trainer.
- It keeps its original trainer on record and gets a new catch number in your box. Favorites don’t carry over.
- A forme that comes from a Form Item, like Rotom’s appliances, goes back to the base forme when the Pokémon changes hands.
Trading versus the Market
A trade is one swap between two trainers. The Market is a shared shop across every server where you list a Pokémon for ₽ and anyone can buy it. See Money and the Market.
Find a trade partner and send that offer!