Trading

The Catch ’Em Cord wiki: how the game works, straight from the game’s own rules.

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/trade with: opens a trade with another trainer in the channel. Each of you builds an offer in private, both confirm, and the Pokémon swap.

How a trade goes

  • /trade with: posts one trade card in the channel that you both watch. Each side builds their offer with buttons only they can see.
  • Add up to 6 Pokémon a side, and ₽ if you like. Search your box by name or nickname from the picker.
  • Any change to either offer clears both confirms. Both of you confirm again and the trade goes through.
  • Five minutes of nothing happening cancels it. One trade per channel at a time.

What can’t be traded

  • Mythicals from research (Phione is the exception), Pokémon a research story gave you, and the Professor’s gift starters.
  • A Pokémon holding a Mega Stone or the Exp. Share.
  • A Pokémon listed on the Market, in the Day Care, or in a battle right now.
  • Your last Pokémon.

The level rule

You can only receive a Pokémon up to 5 levels above your strongest one that you’ve trained yourself. A Pokémon you received counts toward that bar once it has levelled up with you. The Market follows the same rule, so nobody can hand a new trainer a level 60.

After the trade

  • Pokémon that evolve by trading evolve on arrival, the games’ way. An Everstone stops it. Karrablast and Shelmet only evolve when traded for each other. See Evolution.
  • A traded Pokémon earns 1.5 times the EXP with its new trainer.
  • It keeps its original trainer on record and gets a new catch number in your box. Favorites don’t carry over.
  • A forme that comes from a Form Item, like Rotom’s appliances, goes back to the base forme when the Pokémon changes hands.

Trading versus the Market

A trade is one swap between two trainers. The Market is a shared shop across every server where you list a Pokémon for ₽ and anyone can buy it. See Money and the Market.

Find a trade partner and send that offer!

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Checked against the game on November 7, 2026.

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