Trainer Circuit and the Hall

The Catch ’Em Cord wiki: how the game works, straight from the game’s own rules.

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/circuit is a hard battle campaign for a full team of six. Five divisions, five trainers and an Ace in each, and every battle is a full 6v6.

The divisions

Rookie, Poké Ball, Great Ball, Ultra Ball and Master, in that order. Beat the five trainers in a division to bring out its Ace, beat the Ace to earn the division’s Emblem and open the next one. Trainers can’t be skipped.

DivisionWho you face
RookieOdell, Wren, Baskin, Tallis, Ime, then Ace Doreen
Poké BallRidley, Ottilie, Dunmore, Pell, Ilsabet, then Ace Marlow
Great BallCassel, Verity, Brannock, Ossian, Ambrose, then Ace Rowena
Ultra BallGym Leaders: Elesa, Morty, Jasmine, Valerie, Blue, then Korrina
MasterChampions: Alder, Wallace, Steven, Iris, Diantha, then Cynthia

Levels

Trainers scale to you: they fight at the level of the strongest Pokémon you bring, plus a little more each division. Your Pokémon fight at their real levels. You need six real Pokémon to enter.

Megas and win streaks

Gym Leaders and Champions Mega Evolve, once in every battle. The other trainers hear about you: every board win makes the next trainer you meet a bit tougher, and every loss eases them off again. A trainer who has heard about you can bring a Mega Stone too, in any division.

The Master run

Master is fought as one run: all six seats in a row, with your HP and PP carrying over between fights. Your team’s status clears between battles and you get a small run bag of Full Restores and Revives. Lose and the run starts again from the first seat.

Rewards

  • The first time you beat each trainer you get EXP and ₽. EXP is split between the Pokémon that fought.
  • Clearing Master the first time gives you an Exp. Share.
  • Lose? Try again right away. A tie doesn’t count either way.
  • Held items you use up in a Circuit battle come back afterwards.

The Hall

Every trainer you beat moves into the Hall, along with real players’ teams: the six that beat a division’s Ace. Three residents are in each day and you get three Hall battles a day, win or lose. Trainers fight 3v3, real players’ teams fight 6v6.

Hall wins earn titles, from Baron through Viscount, Earl, Marquis and Duke up to Grand Duke. Grand Duke needs a player team beaten from every division. Titles are for bragging rights.

Don’t want your team in other players’ Halls? Turn it off in /notifications.

Get your six ready and run /circuit!

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Checked against the game on November 7, 2026.

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