Battles

The Catch ’Em Cord wiki: how the game works, straight from the game’s own rules.

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Every battle runs on the Pokémon Showdown engine, the same simulator competitive players use. IVs, EVs, natures, abilities, held items, weather and status all work just like the games.

Fight, Bag, Pokémon and Run. Pick a move from Fight, switch from Pokémon. If your Pokémon can Mega Evolve, the Fight menu has a Mega Evolve button (see Mega Evolution). In the Circuit, Run becomes Forfeit.

Healing

There’s no Pokémon Center to visit. Your team heals on its own between battles, PP included. Damage only lasts for the battle you’re in. Whiting out costs you nothing.

EXP and EVs

  • EXP is split between the Pokémon that fought. A Pokémon that fainted gets none.
  • A Pokémon holding an Exp. Share takes half the EXP, even from the bench.
  • EVs aren’t split: every Pokémon that fought gets the full amount.
  • Catching a Pokémon pays the same EXP as beating it.

Held items

All the usual held items do their thing: Leftovers, Focus Sash, Life Orb, Choice items, Eviolite, Rocky Helmet, berries and more. Give items from /bag.

Kinds of battle

  • Wild battles: weaken a wild Pokémon before you catch it. See Catching.
  • PvP: challenge another trainer with /battle. See PvP battles.
  • The Trainer Circuit: a full 6v6 campaign against trainers. See Trainer Circuit.
  • Rival’s Road: your rival, waiting at every gate. See Rival’s Road.

Get your team ready!

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Checked against the game on November 7, 2026.

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