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Challenge anyone in the server with /battle. You bring your party, they bring theirs, and the Showdown engine runs the battle.

Sending a challenge
/battle opponent: posts a challenge with Accept, Decline and a Rules button to pick the format. A challenge waits 3 minutes. You both fight with your active /party, slot 1 leads.
Open challenges and rematches
Leave out opponent: and /battle posts an open challenge that anyone in the channel can accept. When a battle ends, press Rematch for another round with the same format and wager. The other trainer still has to accept.
Formats
| Format | Rules |
|---|---|
| Casual | Your own levels, no clauses. The default. |
| Casual Doubles | The same, two Pokémon out per side. |
| Competitive | Singles at Lv 50 with the standard clauses. |
| Competitive Doubles | Doubles at Lv 50, no Sleep Clause. |
| Competitive Lv 100 | Singles at Lv 100 with the standard clauses. |
Custom lets you set everything yourself: level (your own, 50, 70 or 100), 3 or 6 Pokémon, each clause, and Item Clause. Levels are set up or down for the battle only. IVs and EVs are never touched.
The standard clauses are Species, Sleep, Evasion moves, Evasion items, OHKO moves and Endless Battle.
Wagers
Add wager: to bet ₽ on it, up to ₽1,000,000. Both sides put the coins in when the battle starts and the winner takes the pot. A draw gives it all back.
The clock
Each player has a time bank of 150 seconds and gets 10 seconds back every turn. Run out and you lose. If your Pokémon faints and you don’t pick a replacement within 60 seconds, the game sends one in for you.
Good to know
- PvP is always at full HP, real PP and Struggle included. There’s no Bag in PvP.
- Mega Evolution works in PvP once you have the Key Stone.
- Win or lose, PvP doesn’t pay out on its own. The wager is the stake.
Find a rival and send that challenge!